For example, I chose the name Solana, but I used the slider to indicate I wanted to be talked to with they/them pronouns, and that growing up, my appearance would be more androgynous. This isn’t a Saints Row game where characters are able to customize their hair colour or body size, but you are able to choose where you align with your gender identity and this will shape what you look like as you hit each new significant age group. Character customization is unfortunately limited in regards to how you can physically look. Things can get dangerous, and new threats lurk around every corner – whether that threat be disease, food shortages, or xenofauna depends entirely on your circumstances.īut before you can kickstart your new journey, you will need to create the protagonist you’ll be playing for the next 10 in-game years. This new planet signifies a fresh adventure, and it’s up to you how you’ll play it. Before landing, all you’ve known has been the cold, steel walls of a ship and the taste of soy nutrients found in your rations. In I Was A Teenage Exocolonist, you play as 10-year-old child who travels to the new and exciting world of Vertumna after 20 years aboard a space ship. It also throws in some light deckbuilding with its snazzy, Poker-like card game, and if that isn’t your thing and you’d rather focus on the story, you can do just that in the game’s many options – which also includes a detailed subsection for accessibility. I’m playing I Was A Teenage Exocolonist, an interactive, narrative adventure game that combines point and click mechanics with visual novel elements. I think I might have just decided to date a fascist who, after brutally losing her brother when she was around 13-14 years old, wants to shoot every single alien creature in sight.
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